Call of duty world at war
Call of Duty: World at War is a 2008 first-person shooter video gamedeveloped by Treyarch and published by Activision Blizzard for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available byGlu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, andNazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayercomponent of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Developer(s) | Treyarch (PC, PS3 & X360) Exakt Entertainment (Wii) Arkane Studios(Multiplayer) |
Publisher(s) | Activision Blizzard |
Director(s) | Cesar Stastny |
Producer(s) | Daniel Bunting Marwan A. Abderrazzaq John M. DeHart |
Designer(s) | Margaret Tang |
Artist(s) | Colin Whitney (Art Director) Brian Anderson |
Writer(s) | Craig Houston Patrick Doody Chris Valenziano |
Composer(s) | Sean Murray |
Series | Call of Duty |
Engine | IW 3.0 (Modified from Call of Duty 4: Modern Warfare) |
Platform(s) | Microsoft Windows PlayStation 3 Wii Windows Mobile Xbox 360 |
Release date(s) | NA November 11, 2008[1] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
Distribution | Optical disc, Download |
Minimum System Requirements :-
CPU: | Intel Pentium 4 / AMD 64 3200+ |
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CPU Speed: | 3.0GHz or better |
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RAM: | 512MB RAM (XP)/1GB RAM (Vista) |
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OS: | Windows XP / Windows Vista |
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Video Card: | Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better |
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Sound Card: | Yes |
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Free Disk Space: | 8 GB |
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